Market analytics company Newzoo estimates that GTA VI could generate between $3.3 billion and $5.2 billion in worldwide revenue during its first week on sale. The firm also reports that the game brought in approximately $260 million in pre-order revenue during its opening week of pre-orders.
Using forecasting models based on historical pre-order trends and launch performance of previous titles, Newzoo projects that GTA VI could earn around $4.5 billion from roughly 51 million copies sold in its first week. This estimate comes from the company’s most optimistic “Proven Sequel” model.
Even Newzoo’s more cautious forecast points to an extraordinary launch. Under its “Sequel with Performance Uncertainty” model, GTA VI is expected to sell about 37 million copies, translating to approximately $3.25 billion in first-week revenue. For comparison, Resident Evil Requiem reached 6 million sales after two weeks, underscoring the scale of GTA VI’s projected performance.
These estimates assume the game’s initial release is limited to consoles. A later PC version could provide another significant boost in sales, much like the additional momentum seen with Sony’s PC releases.
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