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Learningharbinger's Link Centre

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Game-based learning is gaining wide acceptance in corporate and academic e-learning. The use of games in classrooms, however, is still limited and follows traditional game formats.
An interaction model is a template which one can easily change (customize) to create interactivity. With interaction models at hand, you don't have to build interactivity from scratch.
In this post I would like to relate five emerging trends in interactivity that training professionals cannot ignore. I will also name a few tools that help you leverage those trends.
A digital cinema provider from Hollywood will soon start using Raptivity for sales presentations.
Game-based learning is gaining wide acceptance in corporate and academic e-learning. The use of games in classrooms, however, is still limited and follows traditional game formats.
This blog discusses paradigms and technologies that infuse interactivity in learning.
Excessive guidance and tracking can actually shut down communication, depriving us of a key goal of interactivity.
The topic of the talk was “Fostering Interactivity in the Classroom, Self-paced eLearning and Informal Learning.”
From the old days of minimal interactivity-literacy, we have come a long way, and now the question on everyone's mind is
The architecture of a learning initiative should encompass what happens beyond formal learning events, to get consistent outcomes.
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